Tag: Canterbury

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  • May 2nd

    h1. Summary XP received: Freya: 88 Hilde: 20 Aleksandr; 176 Klaus: 50 In-game start time: 9:00 am In-game end time: 10:35 am Weather: brisk, overcast, with a light breeze. Location of party: Watling Street, 4 miles SSE of Canterbury. …

  • Dover, May 3

    They dilly-dallied around for about an hour with exhuming, examining, and excavating a new grave for the body that a gnome came up the road behind them, also from Canterbury. He introduced himself as Morelli Grimsbane, and Freyja (who is the defacto group …

  • Calais, May 4 &5

    After leaving the shipping office, Morelli and Freja were lured down an alley by the sound of a young girl crying for help. They were attacked by a thief and his young accomplice, both of whom received grievous wounds before escaping. At the inn, …

  • Calais, May 5

    After recieving the prize money for the Beast of Calais, the party went shopping. Morelli went off on errands, promising to meet the party at the ship before it sailed. Freja and co went to the shipping office to confirm details about their transport, …

  • The North Sea, Antwerp, Amsterdam - May 6-13

    So. Lots has happened. The party set sail after an extra day in port due to unfavorable winds. Then they sailed to Antwerp to pick up a load of sugar. Then, nearly as soon as regaining the sea proper, a massive storm blew in that severely damaged the …

  • Hamburg, May 14

    So your friendly neighborhood Sorcerer-Assassin decided that it wasn't worth it to explore the house/shop of the butcher he was supposed to scare into silence after he found a notice from the town council declaring it to be vacated and handed over to the …

  • Slesvig, Tuesday, May 18

    With the newly met Druid's assistance, the shadow is laid to rest and the party continues on towards their goal. After passing into the country of the Danes, the party makes quick time, pausing only long enough to rest at night and ignoring all other …

  • Outside Haderslev, Friday, May 21

    After discovering the apparent system of caves below the tomb of some forgotten hero, the party encountered thick-skinned, aggressive gray growling beasts who wield stone battleaxes. One was slain in the room with the pool, and another in the storage …

  • The Road to Aarhus

    After resting up, selling off loot and resupplying, the party heads north once again. On the north side of Kolding the group was stopped by bandits looking to secure funds to aid a rebellion of Norway against the "Danish Oppressors." Upon learning that …

  • Aalborg, Friday May 28, 1550

    Having resolved to go into Arhus to find the erstwhile parent of the boy Arne, the party makes short work of finding Carter street, and asking around find Yosef drunk in the "Greased Axle" public house. Hilde and Freyja take the man out and promptly duck …

  • Castle of the Beast; Tuesday, June 2

    Deciding they want to keep their horses, the party sought passage on a ship from Aalborg. They found a Norwegian captain willing to drop them off in Gothenburg for only 1 gp per head per day. The passage took three days, due to unfavorable winds, leaving …

  • The Trail to Fredrisktad, Thursday June 3, 1550

    After burning the dead and commending their souls to whatever pagan afterlife Griswold sent them to, the party broke camp and was underway again shortly after lunch. They traveled for a few hours, but then found the cart track blocked by a recently …

  • Oslo at Long Last!

    And so, after two more days of travel and a (surprisingly) quite rest of the journey (except of course for the matter of a small break-in in Mos), the party has finally made it to Oslo! Hooray! They now prepare for the next leg of their journey, the …

  • Catching Up

    Hokay, it's been a while since we've had an update to ye olde Adventure Logge, so here's the last four months in a nutshell: After discovering their uncle Eirik is being held for unpaid debts in the city of Oslo, the party receives a distress _[[ …

  • Character Growth

    So the party escorts the captured bandits to the trade city of Karlstad, ostensibly to stand trial. They bring the wayward Catholics to the Merchant's Guildhall, and are introduced to their reward: Melker Holstrom, a guild agent/translator who will …

  • Adventures on the Medium-Height Seas!

    After defeating the ghouls, the party sails through Nearside and Uddevalla, making their way down the coast to Gothenburg. They spend a day there to resupply, then set the sails to go further south towards Copenhagen. A favorable wind brings them within …

  • Klaus

    Family: Scattered only, 2nd and 3rd cousins. Physical: Strong back, weight allowance increased by 10% Choices: Increased starting coin Talent: Wonderful sense of humor Personal Relationships: Family treats character with hearty dislike; will provide …

  • Melker Hölmstrom

    Men-at-Arms: [[:hjalmar | Hjalmar Karlsson]] [[:melvin | Melvin Richardsson]] [[:brick | Elias Lagerlof]] [[:leon | Leon Hjertsson]]

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