1st Level Celtic Spells
Topic Index>Magic>Cleric Spells>Celtic>1st Level Celtic Cleric Spells
Animate Water: Turn quantity of water into Small elemental.
Animate Wood: Turn Small or smaller wooden item into animated object.
Bane: Enemies take -1 on attack rolls and saves against fear.
Blade of Blood: Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Cold Fire: Fire becomes blue and white, emits cold.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Delay Disease: Ravages of disease staved off for a day.
Detect Snares and Pits: Reveals natural or primitive traps.
Detect Undead: Reveals undead within 60 ft.
Doom: One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Endure Elements: Exist comfortably in hot or cold environments.
Foundation of Stone: +2 AC, +4 bonus to resist bull rush and trip attacks. (Believers only)
Healthful Rest: Subjects heal at twice the normal rate.
Hide from Undead: Undead can’t perceive one subject/level.
Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
Obscuring Mist: Fog surrounds you.
Omen of PerilF: You know how dangerous the future will be.
Shillelagh: Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.
Snowshoes: Subject walks easily on ice and snow.
Summon Nature’s Ally I: Calls creature to fight.
Updraft: Column of wind lifts you aloft.
Vigor, Lesser: Creature heals 1 hp/round (max 15 rounds). (Believers only)
Wall of Smoke: Wall of black smoke obscures vision and nauseates those who pass through.
Wings of the Sea: +30 ft. to subject’s swim speed.
Wood Wose: Nature spirit does simple tasks for you.