2nd Level Celtic Spells
Topic Index>Magic>Cleric Spells>Celtic>2nd Level Celtic Spells
Augury M F: Learns whether an action will be good or bad.
Bears Endurance: Subject gains +4 to Con for 1 min./level.
Brambles: Wooden weapon grows spikes that deal + 1 damage/level (max + 10).
Binding Winds: Air prevents subject from moving, hinders ranged attacks.
Blinding Spittle: Ranged touch attack blinds subject.
Blood Frenzy: Grants extra use of rage.
Briar Web: Area slows creatures and thorns deal 1 point of damage/5 ft. moved.
Bulls Strength: Subject gains +4 to Str for 1 min./level.
Calm Emotions: Calms creatures, negating emotion effects.
Cats Grace: Subject gains +4 to Dex for 1 min./level.
Countermoon: Forces lycanthrope to its natural form.
Creeping Cold F: Creature feels chill that increases with each round.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Curse of Ill Fortune: Subject takes –3 penalty on attacks, checks, and saves.
Darkness: 20-ft. radius of supernatural shadow.
Delay Poison: Stops poison from harming subject for 1 hour/level.
Divine Protection: Believers gain +1 to AC, saves. (Believers only)
Eagle Splendor: Subject gains +4 to Cha for 1 min./level.
Earthbind: Subject creature can’t ﬂy.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
Fog Cloud: Fog obscures vision.
Hand of Divinity: Gives +2 sacred bonus to saves. (Believers only)
Healing Lorecall: If you have 5 or more ranks in Heal, you can remove harmful conditions with conjuration (healing) spells.
Healing Sting: Touch deals 1d12 damage +1/level; caster gains damage as hp.
Infernal Wound: Weapon deals persistent, bleeding wounds.
Light of Mercury: You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders.
Mark of the Outcast: Subject takes –5 penalty on Bluff and Diplomacy checks and –2 penalty to AC.
Owls Wisdom: Subject gains +4 to Wis for 1 min./level.
Quick March: Allies’ speed increases by 30 ft. for 1 round.
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Shatter: Sonic vibration damages objects or crystalline creatures.
Shield Other F: You take half of subject’s damage.
Snakes Swiftness, Mass: Allies each immediately make one attack.
Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
Stabilize: Cures 1 point of damage to all creatures in area.
Status: Monitors condition, position of allies.
Summon Natures Ally II: Calls creature to fight.
Wave of Grief: Cone imposes –3 penalty on attacks,checks, and saves.