Cure Light Wounds

Topic Index>Magic>Bard Spells, Cleric Spells, Druid Spells, Paladin Spells, Ranger Spells>Cure Light Wounds

Conjuration (Healing)

Level: Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 2
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance and can attempt a Will save to take half damage.

Cure Light Wounds

Empire's Foundation Greenbeard