Death's Door

Topic Index>Magic>Cleric Spells>Death’s Door

Conjuration (Healing)

Level: Cleric 3
Components: V, S, DF
Casting Time: 2 rounds
Range: Touch
Target: Dead Creature Touched
Duration: Instantaneous
Saving Throw: None, see text
Spell Resistance: Yes (harmless)

You restore life to a recently deceased creature. You can raise a creature that has been dead for no longer than one hour per caster level and whose hit points have not dropped below -19. In addition, the subject’s soul must be free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw. However, there is a chance that a willing soul will be so damaged by the trauma of death that it will be forever unable to return. This chance is equal to 30% minus the creature’s level. If this resurrection check fails, the creature cannot be restored to life by any normal means.

Coming back from the dead is an ordeal. The subject of the spell loses one level (or 1 Hit Die) when it is raised, just as if it had lost a level or a Hit Die to an energy-draining creature. If the subject is 1st level, it loses 2 points of Constitution instead (if this would reduce its Con to 0 or less, it can’t be raised). This level/HD loss or Constitution loss cannot be repaired by any means. A character who died with spells prepared has a 50% chance of losing any given spell upon being raised, in addition to losing spells for losing a level. A spellcasting creature that doesn’t prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell, in addition to losing spell slots for losing a level.

A raised creature has 0 hit points. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature’s equipment or possessions are affected in any way by this spell. Recipients will not be able to take any action after being returned until 5 rounds have passed. After the 5 rounds have passed, the creature may act normally.

A creature who has been turned into an undead creature or killed by a death effect can’t be raised by this spell. Constructs, elementals, outsiders, and undead creatures can’t be raised. The spell cannot bring back a creature that has died of old age.

Death's Door

Empire's Foundation Greenbeard