Hold Person

Topic Index>Magic>Bard Spells, Cleric Spells, Sorcerer and Wizard Spells>Hold Person

Enchantment

Level: Bard 2, Cleric 2, Sorcerer and Wizard 3
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One humanoid creature
Duration: 1 round/level (D); see text
Saving Throw: Will negates; see text
Spell Resistance: Yes

The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. (This is a full-round action that does not provoke attacks of opportunity.)

A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can’t swim and may drown.

Arcane Focus
A small, straight piece of iron.

Hold Person

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